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Moorhuhn tricks

moorhuhn tricks

1. Okt. Moorhuhn 2 - Tipps & Tricks. Je nach Objekt gibt es unterschiedlich viele Punkte. Beginnen wir mit Schüssen mit normaler Munition. Dafür gibt's Punkte: Die Hühner im Vordergrund, 5 Punkte. Die Hühner in mittlerer Entfernung. Versuche soviel wie möglich von diesen zu erlegen. 10 Punkte. Mai Das Moorhuhn-Spiel bietet nicht nur das bekannte Abknallen des Federviehs, sondern hält auch einige versteckte Features parat. Worauf Sie. Stillgelegte Autos finden RX-7, E30 und mehr Begeben Sie sich 60 Minuten kostenlos auf Zeitreise. Dez Tipps und Tricks Fundorte aller Sternbilder im Video Highlights aus dem Download-Bereich. Ist dieser Beitrag hilfreich? Wenn man am Anfang nämlich so viele Punkte hat, kommen nur wenige Hühner. Natürlich sollte man bevorzugt Hühner im Hintergrund abschiessen, denn dafür bekommt man 25 Punkte. Diese Dateien nun in ein eigenes Verzeichniss kopieren, und einen Commandprompt öffnen. Apr Spielzeit verändern Mehr zu Moorhuhn-Jagd. Herzschlüssel und Kreuzschlüssel finden

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Available Now Coming Jun 14, Eligible for up to Gold Points when you buy this game digitally. You may also use Gold Points toward this purchase.

Eligible for up to points Learn more. Select the game mode you like most: Single-player — You have 90 seconds to hunt as many chickens and collect as many points as possible.

Beat your personal record and compete with players around the world. Multiplayer — Two to four players alternate on the hunt for chickens and points.

Who aims better and shoots faster? Level 5 tech again here. Now it gets fun! Descent to the floor, face stone next to skeleton and spacebar.

That should kill him and his buddy up-right. Go to upper entrance and spacebar the stone. That should get all four upper monsters.

If you do want the jewel, stomp the left one first, which makes the imprisoning stone slide, freeing the last skeleton.

Then move down one space just before he stabs you, and when he heads down, drop a grenade on his head. By the end of the round, you should still have 1 or 2 grenades left.

Pava, thanks for your help. I finished level 22 - yay!! I basically already had done it the way you recommended. Sallyann, are you stuck on nailing the sand beasts or holding out to get all the treasure?

I started at top right and shoved every other time bomb - the ones closest to the horizontal center of the chamber - against the right wall.

If you move quickly, the next lower bomb gets to the wall in time for the released sand beast to punch it.

That blast releases the next sand beast, and the process continues down the wall. This solution sacrifices a few monster "soul" baubles, so you may eventually want to come up with a more successful solution.

I then went back to the remaining right-side bombs and pushed them straight into the corridors to gain access to the treasures.

I repeated the process on the left side, again using every other bomb but this time from bottom to top. I hope this helps. Hey, does anyone know how to get the top half of the treasure in Level 64?

Pava, Catster or whoever, I have a question about level As far as I can see, I have 4 fires to put out but only 2 blobs of water. What should I do?

Okay, now Level All those skeletons and only 5 grenades. Slip past each skeleton, working your way to the top. Then slide over and work down the other side.

Keep bombing until you can get to the box of mines. I think I used 3 grenades. After that you have enough ammo to keep planting mines - near brick walls if you want the treasures - just get away before the skeletons run into them Thanks, Pava, I had figured it out after I went back.

Ah, Level 59 is one of my favorite "Oh, you sneaky programmers! Then go to the left and pick up the jewels, but leave the bottom dirt in place, and drop a grenade.

This opens the lowest door for the sand beasts. By leaving the right side filled with dirt, you have more control over the onslaught.

Two good bits of news: But there are only 5 mines and 5 rockets up there, so make the most of the stones. Toward the end, you may have to go down and get the stragglers on their way again.

Just make sure you clear extra dirt on that top row so you can shove a stone to the right and still have room to stand to the right of the falling stones.

With your help, I was able to get past this level - ugh! This game drives me NUTS sometimes!! How does that sound?

You can set up a temporary account on Yahoo! How do you remove a post? To edit your profile, click on your name at the top of one of your posts.

Too often, signing up gives them the "right" to start sending you advertisements. When the junkmail gets too profuse, I kill the account and create a new one.

I finally ask for help and two tries later after 3 days of being stuck I get it done. Maybe I should ask for help sooner! Sallyann, in Level 68, the Blue Key is in the left corner of the upper chamber.

For me, the trick is to work up the right wall, freeing a few skeletons, then do a controlled release of the stones above so they fall on the monsters.

I keep going down, freeing a few more monsters, and letting a stone fall as they reach the wall and head down. Save your grenades for the stones that miss and end up blocking the blue door on the floor - just use as many stones as possible for ammunition.

Chances are, this information will be enough for you to finish on your own. The last few are nothing short of demonic!

What am I missing after I get out of that first room. Particularly the room with the room spinner thingy. The turner is the saving grace, Becky.

It worked best for me to free all four? Use the turner and stand under the turner while the stones fall.

You can shove stones sideways as they fall if you want, and collect falling treasure, but the goal is to keep punching the turner and dodging while the stones kill the skeletons.

Forget the bubble - turn four more times so the fire falls out of the way and eats some stones, too. The last two chambers need some thought.

I think I went back to the turner twice for better maneuvering, until I could reach the second turner without harm. That should get you through. If not, I can do a more detailed walk-through.

Can anyone help me with level I end up blocking myself. Any suggestions would be gratefully received! In Level , Dolly, use the weights as ammo against the sand beasts.

Use a technique similar to the one that works for Level 47, where you push a ton left and shove-blast monsters, then turn around and push one to the other side.

I found it easiest to push to the left first. Then when going to the right for the first time, push the ton only two spaces over, leaving one blank space to the right for the beasts to move in.

Then stand in the square between that ton and the tons waiting to fall down the shaft, wait for the left-side beasts to come close and then shove-blast them.

Then repeat the process for the monsters in the righthand chamber. Save your grenades for the treasure rooms in each of the four corners.

Just punch the room turner at the top of each ton shaft so you can use the same ton-shove technique on the next group of monsters.

Will that get it for you, Beth? Hi, I noticed that a question for all the treasures in level 64 has not been answered. I think the only way to get the treasures on top is to go up to the bomb and then move down one step.

This makes the bomb drop on your Moorhuhn and you get your paws to the treasure. I never thought about letting a bomb drop on myself, but it works.

I have been stuck on level forever. I keep blowing it all up! I love the game but am very frustrated with this level.

I do not know how to use the balloons as weapons. At the bottom where you come in the level I can get them to blow up but then thats it Help.

For me, solving Level was a matter of planning. You have to know the blast area when you shove stones shove being an attack, not just pushing aside.

Work down from the top, very carefully. When I played just now, I had very good results shoving the second stone from the top, the one indented one more column to the right.

Then I waited for one of the freed ones to surf down on the same row as the exposed stone at far left, then stood behind it and shoved - one less monster.

Trying freeing the skeleton nearest the mines - when the area above him has been cleared, shove his roof over and let him out. Then you can retrieve the mines with no blast.

I worked across the top and had fantastic results by shoving the top stone to the right, then stomping the one I was standing on.

That should get you started, Karen. Jeanne, the key to using bubbles as weapons is simply shoving them, by using your spacebar, into the monster on the opposite side of the bubble.

In this case, you have to stand under a bubble and push your up arrow first, then hit the spacebar. A spacebar without establishing which direction you want to shove does nothing.

Work up the middle, popping all the monsters directly above you - just be sure to dodge falling stones! Experiment a bit until you learn the size of the blast zone.

If one or two do escape, you still have grenades and plenty of extra bubbles floating around to shove into the monsters as they pass by.

Please let me know how that works for you. Can anyone help me? I am stuck at level Cynthia, Level is wicked! The trick is to free both the sand beasts and the expanding blobs and wait for the sand beasts to punch the blobs, which hopefully will free more beasts and blobs.

I used one or two grenades to get started, then put a grenade in a carefully planned spot so that a sand beast would punch it and open up more beasts and blobs.

Sometimes I had to plant the fourth grenade, and sometimes not. It did help to wait for the blobs to multiply once or twice and then drop an overhead ton on one of their heads, aiming for a blob that would free more monsters when exploding.

Use the blobs and tons as bombs, and let the sand beasts destroy the blobs, the rock walls and themselves. I never thought of the blobs as frogs, but you can make a good case for it - very clever!

Thanks to Pava, I cleared level and also played all the way to Level ! I am redoing the whole game, this time trying to get all the treasures.

I find that certain levelsl ike lvl 76 is very hard to get all the treasures. Did anyone get all the treasures? Body squelching takes too many life points to reach the keys.

Does anyone know how to ace this level? My other frustration is Level , trying to save the bubble from falling bottle bombs.

I searched the site of the German developers, but none of their other games is similar, and there is no sequel.

Does anyone know another game like Moorhuhn? Dear Pava I agree that this is really one of a kind game. It is not like other causal games that you play once and you get bored.

I have given up doing the treasures at lvl But Lvl 78 is equally frustrating. Always end up with not enough bombs to kill the last 5 skeletons.

Do you have any tips. If you need more, let me know. I can get some bubbles free but not in a way that I can get to the keys or the extra ammo.

No problems killing the three first monsters to the left. Dear Cougarina This is what I did to get all the treasure and moved on. You need to free the first bubble and maybe another one from the side.

Use the bubble to put out the fires for the blue key and the one with the monster chamber. There is no point trying to free the bubbles at the bottom as you will find it is booby trapped by the exploding flasks.

Instead expsose them and use it to kill the stupid sand monster. Use all the bombs and weights skillfully - you can do it.

When you are down to the last 2 monsters, walk through the fire to get the red key and get the treasures. Be careful that you have at least 40 life points as you will get very hurt.

Has anyone here played Beetle Junior 2? Most popular download sites no longer carry it my trial file is from November, , but I found it today at http: BJ2 adds some other features, like tornados that move objects far away and a potion that shrinks monsters, letting you gobble them up.

They add some fun twists. Any hints on that one? Hi, Becky, I think the trick to Level is getting the ammunition at the top of the upper left room where the skeletons are.

Use the top entrance tube to grab the ammo, then go back in the bottom tube to clear the dirt under the first skeleton, and bug out.

Everything will collapse and explode by itself. The rest is mostly a matter of timing and dodging the sand beasts in between launching rockets and dropping grenades.

I like to leave the single skeleton in the lower right room until the end, so I know I have enough ammo for the main battle.

Does that help, Becky? I can go into more detail if you need it. Follow-up to my Beetle Junior 2 post: The game is cool in that you can click to play any level without having completed the ones before it!

Level 81, however, seems to be impossible. All suggestions are welcome! Pava, I played the free download of it last night. Hey, Annie, you need all the bubbles, so play carefully how to maneuver them to put out the fires.

Let me know when you make it! Annie, I tried to get a monster and open a jewel chamber at the same time. Each of those four chambers has a mortar round, which makes the ammo go farther.

As much as possible, I used the other "weapons" instead of grenades. Punch or stomp a stone to get a skeleton; release a sand beast and let him punch a bottle bomb.

You might be able to place a grenade in such a way that it keeps a skeleton trapped until a sand beast can punch it, eliminating both with one weapon.

Just be as far away as you can when the explosion goes up. Are you collecting the "soul" baubles when a monster gets zapped?

They restore a couple of lifepoints, which may be enough to get you through. I am stuck on Level I run out of ammunition before I can kill all the monsters.

Can any one help me please? I keep running out of ammunition before I kill all the monsters. Can any one please help me that knows how? Tom, I posted a detailed how-I-did-it about halfway up this page.

It should work for you. Thank You Very Much pava! Your detailed description of beating Level 59 worked for me stupendously! And a Merry Christmas to you too!

Wigsey, Level is a total maze. Collect all the ammo along the way and be very frugal. Multitask as much as you can, like using one rocket do zap a skeleton and open a stone blockage at the same time.

I had to restart this level a number of times before I got it right. No ammunition needed - cool, huh?

See if one of these posts are enough to reach the end. Do you know you can destroy frozen monsters without ammunition?

Move next to a monster right, left, above, or below , press the arrow key toward the beast, and hit the spacebar. No ammunition needed at all!

Shoving up will give you access to that upper room where you were stumped before. Get there before the first ice timer runs out, and you can get rid of most of the monsters without using any ammunition.

I can post a full walkthrough if you need more. Go up the tube and stand in the space directly below the sand beast.

Press your Up arrow one more time, just to be certain.

Shooting the abandoned kite is worth 25 points. Shooting in the reverse order however, earns even more points. The kite it still worth 25 points, but the falling chicken is worth 50 points.

If you disturb the sheep by shooting at them you will lose 10 points. However, firing repeated shots at the heart sends the sheep into action and earns you 25 points.

Jack and Joe the hedgehogs are playing Blackjack. If shoot them you will lose 50 points. But you can join their game by shooting at the deck to draw a card.

Your ante of 5 points is deducted from your score. Blackjack 21 wins you 50 points. A bust wins nothing and the card game is over.

If you draw a total between 17 and 20, you can "stand" by shooting at the turned cards and their total will be added to your score.

You can then play the game again if you wish. The treasure chest contains the Luciee Skycleaner Pro weapon, which can be used for three seconds to clear the area of all flying chickens.

Open the lock with the key acquired by shooting the tree, or by shooting the treasure chest repeatedly. There are three keys to gaining access to the bonus level.

The are many ways to gain and lose points in Moorhuhn X Flying Chickens Shoot the closest chicken for 5 points. Shoot the middle chicken for 10 points.

Shoot the furthest chicken for 25 points. If you shoot 3 chickens in 1. If you shoot 4 chickens in 1. If you shoot 5 chickens in 1. If you shoot 6 chickens in 1.

A chicken with a stick will appear near the beehive several times during the game. The points earned for shooting this chicken are determined by the degree of danger.

The louder the beehive, the more points you get. This ranges from 5 to 35 points. A standing chicken will appear in the background several times during the game.

Shoot it to earn 25 points. Chicken in the Daisies. A standing chicken will emerge from the daisies several times during the game. Running chickens will appear in the background several times during the game.

Shoot them to earn 25 points. Fishing Chicken Shoot the fishing chicken to earn 10 points. Chicken in the Car When you hear the car horn honk, a chicken has appeared behind the wheel.

Mailbox Shoot the mailbox to earn 5 points. If done in the correct order, you can earn 60 points for shooting the scarecrow. First shoot the hat 5 points , then the right arm 10 points , left arm 10 points legs 10 points , body 10 points and finally the head 15 points.

Shooting the sign will cause it to spin around and read "Herein Spaziert" " Walks in Here " and will net 10 points. If you shoot the walls of the outhouse, you will lose 1 point per shot.

If you shoot the tree or the stone fence to its right you will lose 1 point per shot. If you shoot the snail you will lose 50 points. If you shoot the apple you will lose 10 points.

Beware of the Bees. If you shoot the beehive, you will aggravate the bees. Thanks to Reda El Khayyat for contributing to this tip.

Be careful about reloading Each time you reload your gun, you lose 5 points. To avoid losing points, be as accurate as possible when shooting, and only reload when your clip is empty.

Chicken in the Outhouse To shoot the chicken in the outhouse, shoot through the heart shaped hole in the door to gain 10 points. Cook the chicken To kill the chicken in the oven, wait until he goes inside the oven and the shoot the big button on the left of the oven.

Feed the Snail The snail needs to be fed, and will die of starvation at the 29 second mark of game play and you will lose 25 points.

Chicken with Frying Pan The chicken with the frying pan will block all of your attempts to shoot him. Fishing Chicken Shooting the fishing chicken is usually worth just 10 points.

Waving the White Flag If you shoot the chicken waving the white flag, it is considered a violation of the International Hunter Convention and you will lose 50 points per shot.

You can now use this to open the safe and obtain the Luciee Skycleaner Pro weapon Thanks to Dan Costenco for contributing to this tip.

Running Chickens Occasionally, chickens emerge from the entrance to the shot-up farmhouse and run along the path in the background.

Are you clearing a path so that the monsters have access to the ever-expanding blue blobs? The monsters will punch them, resulting in a cascading explosion.

If you keep the monsters from marching around in tiny circles, the last one eventually reaches a blue blob and socks it to finish the Level.

No ammo is needed, just blue blobs and dumb, angry monsters. Hello Pava It did work. Id told me to use those black balls.

Thanks for your help. I am now at level and offcouse I am stuck but still trying. Ireen, are you having trouble getting out of the first room? For me, the trick is digging out the dirt in the center block of the second row from the bottom.

Then the falling stones have somewhere to go. Just make sure you stay out of their way. After that, race past the falling impact bomb and get to safety.

From there, the trick is to grab the ice bonus, to freeze all the monsters. I go ahead and stomp the two monsters in that room and go to the next, where I pick up the jewel and second ice bonus and then leave through the bottom tube before the impact bomb hits the ground.

Quickly get to the room with the time bombs. I find one I can push down or to the right one square so that I can pass by, collecting jewels and stomping the four monsters at the bottom.

I quickly shatter the four skeletons at the bottom of the next room and go on to the next without clearing the rest of the room.

You may want to shatter two monsters in that next room - whichever kind is harder for you to kill - and you might have time to get all four.

And finally, retrace your path to clear out the few monsters, jewels, and food that you left behind. Even if the ice has worn off, there are so few left, your small cache of ammo will be enough to finish the job.

You might even want to go back into the first room and bomb the stones so you can get to those jewels on the floor. So I ran out of ammo.

I hope I can ask for help again if I am stuck again in one of the next games. I never did get past level If someone can help me that would be wonderful.

Here are my level-by-level moves grab jewels along the way: Push stone next to steaming impact bomb I. You can push I. Spacebar the stone into chain reaction.

Repeat the grenade drop on right end. Spacebar the stone on left end. Repeat the grenade drop here, too. Grab the cup of coffee - you need it by then.

Repeat Level 5 technique using the stone. Repeat Level 5 technique with IB. Repeat both Level 6 techniques.

Level 5 tech again here. Now it gets fun! Descent to the floor, face stone next to skeleton and spacebar. That should kill him and his buddy up-right.

Go to upper entrance and spacebar the stone. That should get all four upper monsters. If you do want the jewel, stomp the left one first, which makes the imprisoning stone slide, freeing the last skeleton.

Then move down one space just before he stabs you, and when he heads down, drop a grenade on his head. By the end of the round, you should still have 1 or 2 grenades left.

Pava, thanks for your help. I finished level 22 - yay!! I basically already had done it the way you recommended.

Sallyann, are you stuck on nailing the sand beasts or holding out to get all the treasure? I started at top right and shoved every other time bomb - the ones closest to the horizontal center of the chamber - against the right wall.

If you move quickly, the next lower bomb gets to the wall in time for the released sand beast to punch it. That blast releases the next sand beast, and the process continues down the wall.

This solution sacrifices a few monster "soul" baubles, so you may eventually want to come up with a more successful solution. I then went back to the remaining right-side bombs and pushed them straight into the corridors to gain access to the treasures.

I repeated the process on the left side, again using every other bomb but this time from bottom to top. I hope this helps. Hey, does anyone know how to get the top half of the treasure in Level 64?

Pava, Catster or whoever, I have a question about level As far as I can see, I have 4 fires to put out but only 2 blobs of water.

What should I do? Okay, now Level All those skeletons and only 5 grenades. Slip past each skeleton, working your way to the top.

Then slide over and work down the other side. Keep bombing until you can get to the box of mines. I think I used 3 grenades.

After that you have enough ammo to keep planting mines - near brick walls if you want the treasures - just get away before the skeletons run into them Thanks, Pava, I had figured it out after I went back.

Ah, Level 59 is one of my favorite "Oh, you sneaky programmers! Then go to the left and pick up the jewels, but leave the bottom dirt in place, and drop a grenade.

This opens the lowest door for the sand beasts. By leaving the right side filled with dirt, you have more control over the onslaught.

Two good bits of news: But there are only 5 mines and 5 rockets up there, so make the most of the stones. Toward the end, you may have to go down and get the stragglers on their way again.

Just make sure you clear extra dirt on that top row so you can shove a stone to the right and still have room to stand to the right of the falling stones.

With your help, I was able to get past this level - ugh! This game drives me NUTS sometimes!! How does that sound? You can set up a temporary account on Yahoo!

How do you remove a post? To edit your profile, click on your name at the top of one of your posts. Too often, signing up gives them the "right" to start sending you advertisements.

When the junkmail gets too profuse, I kill the account and create a new one. I finally ask for help and two tries later after 3 days of being stuck I get it done.

Maybe I should ask for help sooner! Sallyann, in Level 68, the Blue Key is in the left corner of the upper chamber. For me, the trick is to work up the right wall, freeing a few skeletons, then do a controlled release of the stones above so they fall on the monsters.

I keep going down, freeing a few more monsters, and letting a stone fall as they reach the wall and head down. Save your grenades for the stones that miss and end up blocking the blue door on the floor - just use as many stones as possible for ammunition.

Chances are, this information will be enough for you to finish on your own. The last few are nothing short of demonic!

What am I missing after I get out of that first room. Particularly the room with the room spinner thingy. The turner is the saving grace, Becky.

It worked best for me to free all four? Use the turner and stand under the turner while the stones fall. You can shove stones sideways as they fall if you want, and collect falling treasure, but the goal is to keep punching the turner and dodging while the stones kill the skeletons.

Forget the bubble - turn four more times so the fire falls out of the way and eats some stones, too.

The last two chambers need some thought. I think I went back to the turner twice for better maneuvering, until I could reach the second turner without harm.

That should get you through. If not, I can do a more detailed walk-through. Can anyone help me with level I end up blocking myself. Any suggestions would be gratefully received!

In Level , Dolly, use the weights as ammo against the sand beasts. Use a technique similar to the one that works for Level 47, where you push a ton left and shove-blast monsters, then turn around and push one to the other side.

I found it easiest to push to the left first. Then when going to the right for the first time, push the ton only two spaces over, leaving one blank space to the right for the beasts to move in.

Then stand in the square between that ton and the tons waiting to fall down the shaft, wait for the left-side beasts to come close and then shove-blast them.

Then repeat the process for the monsters in the righthand chamber. Save your grenades for the treasure rooms in each of the four corners.

Just punch the room turner at the top of each ton shaft so you can use the same ton-shove technique on the next group of monsters.

Will that get it for you, Beth? Hi, I noticed that a question for all the treasures in level 64 has not been answered. I think the only way to get the treasures on top is to go up to the bomb and then move down one step.

This makes the bomb drop on your Moorhuhn and you get your paws to the treasure. I never thought about letting a bomb drop on myself, but it works.

I have been stuck on level forever. I keep blowing it all up! I love the game but am very frustrated with this level. I do not know how to use the balloons as weapons.

At the bottom where you come in the level I can get them to blow up but then thats it Help. For me, solving Level was a matter of planning.

You have to know the blast area when you shove stones shove being an attack, not just pushing aside. Work down from the top, very carefully.

When I played just now, I had very good results shoving the second stone from the top, the one indented one more column to the right. Then I waited for one of the freed ones to surf down on the same row as the exposed stone at far left, then stood behind it and shoved - one less monster.

Trying freeing the skeleton nearest the mines - when the area above him has been cleared, shove his roof over and let him out. Then you can retrieve the mines with no blast.

I worked across the top and had fantastic results by shoving the top stone to the right, then stomping the one I was standing on.

That should get you started, Karen. Jeanne, the key to using bubbles as weapons is simply shoving them, by using your spacebar, into the monster on the opposite side of the bubble.

In this case, you have to stand under a bubble and push your up arrow first, then hit the spacebar. A spacebar without establishing which direction you want to shove does nothing.

Work up the middle, popping all the monsters directly above you - just be sure to dodge falling stones! Experiment a bit until you learn the size of the blast zone.

If one or two do escape, you still have grenades and plenty of extra bubbles floating around to shove into the monsters as they pass by.

Please let me know how that works for you. Can anyone help me? I am stuck at level Cynthia, Level is wicked!

The trick is to free both the sand beasts and the expanding blobs and wait for the sand beasts to punch the blobs, which hopefully will free more beasts and blobs.

I used one or two grenades to get started, then put a grenade in a carefully planned spot so that a sand beast would punch it and open up more beasts and blobs.

Sometimes I had to plant the fourth grenade, and sometimes not. It did help to wait for the blobs to multiply once or twice and then drop an overhead ton on one of their heads, aiming for a blob that would free more monsters when exploding.

Use the blobs and tons as bombs, and let the sand beasts destroy the blobs, the rock walls and themselves. I never thought of the blobs as frogs, but you can make a good case for it - very clever!

Thanks to Pava, I cleared level and also played all the way to Level ! I am redoing the whole game, this time trying to get all the treasures. I find that certain levelsl ike lvl 76 is very hard to get all the treasures.

Did anyone get all the treasures? Body squelching takes too many life points to reach the keys. Does anyone know how to ace this level?

My other frustration is Level , trying to save the bubble from falling bottle bombs. I searched the site of the German developers, but none of their other games is similar, and there is no sequel.

Does anyone know another game like Moorhuhn? Dear Pava I agree that this is really one of a kind game. It is not like other causal games that you play once and you get bored.

I have given up doing the treasures at lvl But Lvl 78 is equally frustrating. Always end up with not enough bombs to kill the last 5 skeletons.

Do you have any tips. If you need more, let me know. I can get some bubbles free but not in a way that I can get to the keys or the extra ammo.

No problems killing the three first monsters to the left. Dear Cougarina This is what I did to get all the treasure and moved on. You need to free the first bubble and maybe another one from the side.

Use the bubble to put out the fires for the blue key and the one with the monster chamber. There is no point trying to free the bubbles at the bottom as you will find it is booby trapped by the exploding flasks.

Instead expsose them and use it to kill the stupid sand monster. Use all the bombs and weights skillfully - you can do it.

When you are down to the last 2 monsters, walk through the fire to get the red key and get the treasures. Be careful that you have at least 40 life points as you will get very hurt.

Has anyone here played Beetle Junior 2? Most popular download sites no longer carry it my trial file is from November, , but I found it today at http: BJ2 adds some other features, like tornados that move objects far away and a potion that shrinks monsters, letting you gobble them up.

They add some fun twists. Any hints on that one? Hi, Becky, I think the trick to Level is getting the ammunition at the top of the upper left room where the skeletons are.

Use the top entrance tube to grab the ammo, then go back in the bottom tube to clear the dirt under the first skeleton, and bug out.

Everything will collapse and explode by itself. The rest is mostly a matter of timing and dodging the sand beasts in between launching rockets and dropping grenades.

I like to leave the single skeleton in the lower right room until the end, so I know I have enough ammo for the main battle. Does that help, Becky?

I can go into more detail if you need it. Follow-up to my Beetle Junior 2 post: The game is cool in that you can click to play any level without having completed the ones before it!

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